AI Insights · Timothy · July 2022
Top 5 3D Anime Games on Android in South America Q2 2022
Discover the performance trends of the top 5 3D anime games on Android in South America for Q2 2022, including downloads, revenue, and active users.
The second quarter of 2022 saw significant activity in the 3D anime games category on the Android platform in South America. Here’s a closer look at the performance of the top five games in this category.
Ni no Kuni: Cross Worlds from Netmarble, released on May 23, 2022, kicked off with impressive numbers. Weekly downloads started at around 424K but saw a decline to approximately 32K by the end of June. Revenue peaked in the week of May 30 at $98K and then tapered off to about $33K in the last week of June. Active users showed a downward trend from 333K to 77K over the same period.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. maintained a strong presence. Weekly revenue fluctuated, starting at $44K in late May, peaking at $104K in the week of May 30, and ending at $59K in late June. Downloads remained relatively stable, averaging around 56K per week. The game consistently held a high number of active users, ranging from 452K to 499K throughout the quarter.
Oasis - Start your second life by OASIS(HK) Ltd experienced varied performance. Weekly downloads saw a significant drop from 138K at the end of March to about 10K by late June. Revenue also decreased, starting at $222 and ending at just $27. Active users peaked at 276K in early May but dropped to 63K by the end of June.
ONE PIECE Bounty Rush by Bandai Namco Entertainment Inc. showed steady engagement. Downloads hovered around 50K per week, with a slight peak at 66K in mid-May. Revenue varied, reaching a high of $9.1K in early May and then stabilizing around $3K by late June. Active users remained relatively stable, ranging from 125K to 151K.
NARUTO X BORUTO NINJA VOLTAGE, also by Bandai Namco Entertainment Inc., had consistent performance metrics. Weekly downloads fluctuated between 37K and 73K, while revenue peaked at $9.3K in early May before settling at around $3.8K by late June. Active users varied slightly, maintaining a range from 150K to 202K throughout the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.